THE PROBLEM WITH DESTINY’S NEW EXOTIC VENDOR
With the introduction of Beyond Light, Destiny players were greeted with many new features. One of these new features was the “Monument to Lost Lights,” a vendor-style machine at the Tower that sells Exotic weapons to players. All of the weapons available through this vendor had quests associated with them that can no longer be completed as a result of Bungie’s “Thanos-ing” of several in-game planets. Each item costs an Exotic Cipher, 125,000 Glimmer, 200 of a random planetary resource, and an Ascendant Shard. However, Exotics that came from raids are a bit of a different story.
Raid exotics require the same Exotic Cipher, but also ask for an extra 25,000 Glimmer, an extra Ascendant Shard, as well as 240 of a currency called Spoils of Conquest. There was a lot of speculation as to how players would accrue these Spoils when they were first announced, but most everyone had the same idea; you get them from raiding. And they were right. Sort of.
Every successful encounter in a raid grants the player three Spoils of Conquest.
Let’s do the math real quick. Assume you have zero Spoils, and none of the four Raid Exotics that the vendor sells (Legend of Acrius, Tarrabah, Anarchy, and Always on Time), and you go into the Garden of Salvation raid on the Moon, which has four encounters total. That’s twelve spoils per raid. To get to 240 Spoils, you’d need to complete the raid twenty times. And that’s just for one weapon. If you want anymore, good luck.
I will say that I’ve been hearing the new Deep Stone Crypt raid on Europa grants ten Spoils per encounter. I have not done DSC myself yet, nor do I know how many encounters it has, but that seems to be your best bet right now if you’re trying to grind out for those weapons you’re missing.